I told you in a previous entry that I would start documenting my Sims once I started a new game. Well, after some computer and hardware issues that have since been resolved but caused me to reset my PC, I had to reinstall everything and start over. Early this morning on May 03, 2018 I started a new game in the tropical paradise of Sunlit Tides (I believe it’s supposed to be a make-believe rural Hawaii). I created a new character named Abbey Rose (because it sounds like Abbey Road, get it?) who is a young adult with the lifetime wish to become a Seasoned Traveler (to have a Level 3 Passport in all three vacation locations). In addition to being a globe-trotting archaeologist a la Lara Croft, she will also be a scientist because science Sims are the best. My favorite thing about Science Sims is that at level 9 they can clone just about anything, even other Sims. She’ll only have to find one example of a rare collectable then be able to clone it as much and often as needed. It’s incredibly useful and lucrative. Since I only just started playing with the Supernatural expansion recently, I’m still enthralled with it so I’m going to make her a witch and alchemist as well. So yes, Abbey Rose is a scientist-archaologist-alchemist-witch! To aid with her goals, I gave her the following traits: Adventurous, Brave, Bookworm, Green Thumb, and Friendly. She starts with no skills and the default 16,500 simoleons.
Before I exit the “Create a Household” with my new Abbey Rose, I decided to give her a little dog to keep her company. I introduce to you now, Mocha! He is a little brown chihuahua with the following traits: Loyal, Genius, Hunter. I chose those traits mainly because with both Genius and Loyal he will learn most of the other positive traits with a little bit of reinforcement training from Abbey. I chose Hunter because she’ll need all sorts of unique collectables to create those alchemy elixirs and a skilled collectable hunting dog like Mocha will one day be will be a great asset to her.
Abbey and Mocha
As I stated earlier, they will be living in the world of Sunlit Tides. I chose the “Heavenly Home” at 8 Castaway Cove for about 13,000 simoleons, unfurnished. That left her with about §2,800 in spending money to buy basic furniture, food, and books. After taking a few moments to get acquainted with Mocha, I sent Abbey to the Bookstore to purchase some skill books. She purchased only Gardening Level 1 and Science Level 1 for a total of 400 simoleons. While there, and because after furnishing her house and buying groceries she’s getting down to having only §1,000, I had her take a part-time job at the bookstore. This will help keep her afloat until she can learn some basic skills, take the assessment test, and go to University.
Her first two wishes are to learn the Science skill (was going to do that anyway) and go to University (we’ll get there soon). First skill that I’ll have her learn though is Gardening. She’ll read her Gardening skill book to get to level 1 and be gifted a handful of seeds to plant automatically. Growing a small garden from these initial seeds will be all she needs to continue building that skill from here on out. Once that first skill point is earned, time to learn to cook.
I also need to start teaching Mocha to hunt. After learning the first couple skill points from Abbey, Mocha will be able to continue learning to hunt on his own and find collectable while learning. The first collectable he finds is a Sunstone. Fantastic, I’ll be using that for elixirs soon!
Since my Sim is a witch, she doesn’t drive a car or take a taxi. She flies on a broom. No kidding. So I sold the parking space that came with this lot to get a few hundred extra simoleons. Lucky thing I did. With the minimal salary she gets from her part-time job and the bills of daily life, her coffers are going to run dry sooner rather than later. (For instance, she made §70 but there was a sale at the bookstore and she spent §300. Then there was §55 of bills to pay when she got home. No time for screwing around, gotta learn those skills and get to University!)
After gaining several skills including Gardening Level 3, Cooking Level 2, Science Level 2, and Handiness Level 1, Fishing Level 1, I had Abbey take the University Assessment Test in the hopes she would get at best a scholarship or at least credits towards the Science & Medicine Degree. I thought I had downloaded a mod that retuned this assessment test but either the mod failed or even retuned, my Sim didn’t qualify for a scholarship of any sort. Damn. On the bright side, she did get 18 credits towards her degree. Thanks to another mod, she only needs a total of 36 credits to get her degree (a mod that allows a degree to be earned without multiple enrollments) so with the 18 from the test, she only needs to take a couple classes for one term. Yay! The degree will give her a significant jump in salary and job level for the Science and Medicine careers. I will of course go for the Science career but there’s another perk. She’ll get to choose a sixth trait! I haven’t decided what the trait should be yet but we’ll figure that out when we get there.
Taking the Test
Abbey won’t be able to take Mocha with her to University; a random Sim will volunteer to look after the little guy while she’s gone. Time to head off to University for the Science & Medical Degree and that sixth trait reward!
Before leaving Sunlit Tides, I edited the town to add several new community buildings all of which she’ll be visiting once she gets back from University. I also added a couple new interesting families to the town. I’ll talk more about them later but one of the families is made up of companions from Doctor Who (Rose, Amy, and Clara). All the browsing I’ve done of Sims 3 add-on sites has led to quite the assortment of unique and interesting characters. You’ll be seeing them all soon. 🙂
There’s some game-strategic reasons for going to University besides what I’ve already mentioned. We’ll dive into that next time with the story of Abbey’s stint at the University. See you then!